My knowledge and understanding of Operant Conditioning, Clicker Training, and Learning Theory is being called into question.
Be mindful that I have 1 dog, 1 cat, I am not a certified or mentor-trained dog trainer nor do I have a degree in psychology, behavioral or otherwise. I am an electrician and the largest part of my experience and education support that. We do have at least one person here with all the proper creds for dog training, including decades of experience with dogs of all natures.
Anyway, to the point of a particular point in a debate is the notion that satiation decreases learning and deprivation increases learning and that this is supposed to be a flaw in clicker training. Now, it may simply be that this disagreement is based on personality. But to truly debate it, there must be something somewhere that gives rise to this particular thought.
Here are some samples of what I have read and learned in the process of clicker training.
To get a truly reliable behavior, there's only one way to do it. Practice with intent. Generalize the behavior. Practice in the conditions in which you need the behavior reliable. Work on latency. Keep records and train until you've achieved the level of reliability you need, whether it's nine of ten or 999 of 1000.
You determine which cues are the most reliable and have immediate responses by training them that way. But never fool yourself into thinking training, no matter how severe the aversive used, overcomes free will.
"The click must be followed by a food treat."
False. The click must be followed by a reinforcer—something the dog is willing to work to obtain. You have a variety of reinforcers available. Some of the most commonly used include:
Food
Toys
Praise, attention
Opportunity to do something the dog wants to do
Opportunity to perform a well-known behavior
In a formal [link
>http://forum.dog.com/glossary/lterm260]training session[/link] you want to get as many repetitions as possible. Food is an excellent reinforcer because it can be cut into tiny pieces and eaten quickly. Toys are also a good reinforcer, but playing with the toy takes time, meaning you get fewer repetitions in a session. Praise and attention are wonderful additions to food or toys, but are often not desired enough by the dog to use alone, particularly in distracting situations. The opportunity to do something else is sometimes the most powerful reinforcer you have.
The most important thing to remember is that the dog determines what is and isn't a reinforcer in a certain situation. If the dog doesn't want what you're offering, it's not a reinforcer.
"Clicker training won't always work because food isn't a strong enough reinforcer."
AND
"Instinctive drives and self-rewarding behaviors are so powerful that you must use corrections to ensure reliability."
As mentioned in the last section, food isn't the only reinforcer available. No matter what reinforcer you choose, consider its relative value. One food might be worth more than another food. Your dog's tug toy might be worth more to your dog than food in certain situations. The opportunity to greet another dog may be the best of all! It all depends on your dog and the particular situation.
One of the commonly sited concerns is that there are things the dog wants in the environment that he can't have. Or that the dog has a powerful, instinctive drive to perform a certain behavior, and the trainer can't find a positive reinforcer more powerful than that drive. Guess what—you may not! So that's when clicker trainers move beyond operant conditioning and employ techniques based in [link
>http://forum.dog.com/glossary/lterm204]classical conditioning[/link], such as [link
>http://forum.dog.com/glossary/lterm218]desensitization[/link] and redirection. Desensitization lowers the strength of the animal's response to particular stimuli. Redirection can be used to actually transfer the focus of the drive from an undesired outlet to a different—even unrelated—desired one.
Cautions in using Positive Punishment
Behaviors are usually motivated by the expectation for some reward, and even with a punishment, the motivation of the reward is often still there. For example, a predator must face some considerable risk and pain in order to catch food. A wild dog must run over rough ground and through bushes, and face the hooves, claws, teeth, and/or horns of their prey animals. They might be painfully injured in their pursuit. In spite of this, they continue to pursue prey. In this case, the motivation and the reward far outweigh the punishments, even when they are dramatic.
The timing of a positive punishment must be exquisite. It must correspond exactly with the behavior for it to have an effect. (If a conditioned punisher is used, the CP+ must occur precisely with the behavior). If you catch your dog chewing on the furniture and you hit him when he comes to you, you are suppressing
coming to you. The dog will
not make the connection between the punishment and the chewing (no matter how much you point at the furniture).
The aversive must be sufficient to stop the behavior in its tracks - and must be greater than the reward. The more experience the animal has with a rewarding consequence for the behavior, the greater the aversive has to be to stop or decrease the behavior. If you start with a small aversive (mild electric shock or a stern talking-to) and build up to a greater one (strong shock or full-on yelling), your trainee may become adjusted to the aversive and it will not have any greater effect.
Punishments may become associated with the person supplying them. The dog who was hit after chewing on the furniture may still chew on the furniture, but he certainly won't do it when you're around!
Physical punishments can cause physical damage, and mental punishments can cause mental damage. You should only apply as much of an aversive as it takes to stop the behavior. If you find you have to apply a punishment more than three times for one behavior, without any decrease in the behavior, you are not "reducing the behavior", you are harassing (or abusing) the trainee.
[linkhttp://www.wagntrain.com/OC/]http://www.wagntrain.com/OC/[/link]
To the debated point, I haven't encountered yet that satiation decreases learning. I'll try and find a source to this idea or maybe someone can provide a source to this idea, rather than just a proclaimed "axiom" floating out there conveniently.
IMLE, my dog hasn't decreased learning based upon satiation. For one thing, I follow, as best I can, the rules of clicker training. Keeping lessons short and fun. It is more important to practice correctly than to practice for a long time in a session. Quality beats quantity. I also try to end on a successful note. With my one dog being food motivated and using food rewards, I might run the risk of him getting full. The side effect of being full is that he lays down for a nap. I think a lot of dogs are like that. Blood rushes to the digestive system to process the load and takes blood away from the brain. That effect happens to me, as well. My nickname for it is "stun time", from a science fiction story. I can zonk out after a full meal.
But I still haven't seen where he quits learning, even after a sandwhich bag full of jackpot meat. Which introduces the concept of high value treats. I have, for myself, defined two levels of treats. 'Great" and "I must be in heaven."
I do not view withholding jackpots for a while as deprivation. And I also don't think the learning process itself has been hindered if he does get full. My one dog cues me at times for training. Let's say that he does it because he is hungry, even though he just ate an hour or two ago. Fine, and he's willing to work for some more food. Exactly then, how is the training effect of clicker training and +R diminished from him getting more food? I just don't see it happening with my one dog.
My BIL has two dogs. Yes, a multi-dog owner. Yay, whoopee, hallelujah. One of them is a female Blue Merle Aussie named Cassie. She lives to herd and cut a ball as if it were a sheep. This means more to her than a food treat, which she also likes. I have seen her, exhausted and panting and needing a rest in the humid heat of south Louisiana, get up and run one more time because our nephew kicked the ball one more time. In fact SIL had to get nephew to quit so that Cassie would rest. Cassie's reward is different than Jessie's, a geriatric Cocker Spaniel.
I'm not saying the satiation principle doesn't exist, I just haven't found it yet, either in theory or in practice.